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- //////////////////////////////////////////////////////////////////////
- //
- // Plains Large.rmv
- //
- //
- // Plains definitions for large maps.
- //
- // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
- // PROPRIETARY and CONFIDENTIAL.
- //
- // $Creator: Richard Bishop $
- // $Date: 9/13/01 12:31p $
- // V1.1 to V1.2
- // -Pulled in Berries two tiles closer
- // V1.2 to V1.3
- // -Added Tigers to all maps
- // -Added Hippos to all maps
- //////////////////////////////////////////////////////////////////////
-
- #if NOTDEFINED(PLAINS_LARGE_RMV)
- #define (PLAINS_LARGE_RMV,1)
-
- //////////////////////////////////////////////////////////////////////
- // Resource
-
- #if OR(IsPaleoEpoch, IsStoneEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- PlaceResourceInRing (Gold, 25, 30)
- PlaceResourceInRing (Iron, 25, 30)
- PlaceResourceInRing (Stone, 22, 24)
-
- PlaceResourceInRing (Gold, 14, 16)
- PlaceResourceInRing (Iron, 15, 17)
-
- //////////////////////////////////////////////////////////////////////
- // Placing Starting Hippos
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- //////////////////////////////////////////////////////////////////////
- // Placing Aggressive Animals
-
- PlaceWorldUnitInRing (Res-Tiger, 33, 35)
- PlaceWorldUnitInRing (Res-Tiger, 28, 29)
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 10, 12)
- ResourcePlacementLimit (Steel, 10, 12)
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Stone, 14, 15)
- ResourcePlacementLimit (Tree, 3, 5)
-
- #if Is2Players
- //////////////////////////////////////////////////////////////////////
- // 2 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 8
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(.5, .5))
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 25)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 3)
- #define (kConvergentThreshold, 15)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.04)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.1)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(11, 11))
- #define (kInnerNeutralPercentLand, 0.2)
- #define (kInnerNeutralPercentFlat, Between(0.5, 0.5))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(20, 20))
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, Between(0.4, 0.4))
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 1)
-
- #define (kTreePerPlayer, Between(2, 3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is3Players
- //////////////////////////////////////////////////////////////////////
- // 3 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 8
-
- PlaceResourceInRing (Iron, 40, 45)
- PlaceResourceInRing (Gold, 40, 45)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(.5, .5))
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 25)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 8)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.04)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.1)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(11, 11))
- #define (kInnerNeutralPercentLand, 0.2)
- #define (kInnerNeutralPercentFlat, Between(0.5, 0.5))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(20, 20))
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, Between(0.4, 0.4))
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 1)
-
- #define (kTreePerPlayer, Between(2, 3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is4Players
- //////////////////////////////////////////////////////////////////////
- // 4 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 6
-
- PlaceResourceInRing (Iron, 30, 35)
- PlaceResourceInRing (Gold, 30, 35)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(.5, .5))
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 25)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 8)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.04)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.1)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(11, 11))
- #define (kInnerNeutralPercentLand, 0.2)
- #define (kInnerNeutralPercentFlat, Between(0.5, 0.5))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(20, 20))
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, Between(0.4, 0.4))
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 2)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 2)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2, 3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is5Players
- //////////////////////////////////////////////////////////////////////
- // 5 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(.5, .5))
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 25)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 8)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.04)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.1)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(11, 11))
- #define (kInnerNeutralPercentLand, 0.2)
- #define (kInnerNeutralPercentFlat, Between(0.5, 0.5))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(20, 20))
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, Between(0.4, 0.4))
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2, 3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is6Players
- //////////////////////////////////////////////////////////////////////
- // 6 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(.5, .5))
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 25)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 8)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.04)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.1)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(11, 11))
- #define (kInnerNeutralPercentLand, 0.2)
- #define (kInnerNeutralPercentFlat, Between(0.5, 0.5))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(20, 20))
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, Between(0.4, 0.4))
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2, 3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is7Players
- //////////////////////////////////////////////////////////////////////
- // 7 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(.5, .5))
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 25)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 8)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.04)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.1)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(11, 11))
- #define (kInnerNeutralPercentLand, 0.2)
- #define (kInnerNeutralPercentFlat, Between(0.5, 0.5))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(20, 20))
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, Between(0.4, 0.4))
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2, 3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is8Players
- //////////////////////////////////////////////////////////////////////
- // 8 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, Between(.5, .5))
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 5)
- #define (kOuterPushFromMapCenter 25)
- #define (kInnerPushFromMapCenter 0)
-
- #define (kConvergentSampleSize, 32)
- #define (kConvergentThreshold, 8)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.8, 0.8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.04)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.1)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(11, 11))
- #define (kInnerNeutralPercentLand, 0.2)
- #define (kInnerNeutralPercentFlat, Between(0.5, 0.5))
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(20, 20))
- #define (kOuterNeutralPercentLand, 0.5)
- #define (kOuterNeutralPercentFlat, Between(0.4, 0.4))
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 1))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 3)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, Between(2, 3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is9Players
- //////////////////////////////////////////////////////////////////////
- // 9 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is10Players
- //////////////////////////////////////////////////////////////////////
- // 10 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is11Players
- //////////////////////////////////////////////////////////////////////
- // 11 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is12Players
- //////////////////////////////////////////////////////////////////////
- // 12 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is13Players
- //////////////////////////////////////////////////////////////////////
- // 13 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is14Players
- //////////////////////////////////////////////////////////////////////
- // 14 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is15Players
- //////////////////////////////////////////////////////////////////////
- // 15 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is16Players
- //////////////////////////////////////////////////////////////////////
- // 16 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMaxIntElevation, 15)
- #define (kElevationScale, Between(1, 1))
- #define (kHeightMapChaos, Between(30, 60))
-
- #define (kMinimumStartPositionToMapEdge 2)
- #define (kOuterPushFromMapCenter 31)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 24.0)
- #define (kPlayerInnerRadius, 0.6)
- #define (kPlayerOuterRadius, 0.95)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(.8, .8))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, Between(2, 2))
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, Between(1, 2))
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.2)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(18, 18))
- #define (kInnerNeutralPercentLand, 0.19)
- #define (kInnerNeutralPercentFlat, Between(0.8, 0.8))
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(2, 2))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(32, 32))
- #define (kOuterNeutralPercentLand, 0.61)
- #define (kOuterNeutralPercentFlat, Between(0.8, 0.8))
- #define (kOuterNeutralTreePercentage, 0.15)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(2, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, Between(1, 2))
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 4)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 4)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 19)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 19)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 7)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 10.0)
- #define (kForestsPerPlayer, 1 )
- #define (kForestChaosLevel, 0.5)
- #define (kMaxClumpsPerForest, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // End of if...elif... command
- #endif
-
- #endif // NOTDEFINED(PLAINS_LARGE_RMV)